This project displays destruction FX and a reassembly of a Statue placed in a Live Action Backplate.
This project displays a layered approach toward FX implementation. It includes the a basic particle simulation merged with various animations of curves, primary and secondary patterns.
This project displays a generative monument and its multiple CGI architectural facets.
This tool creates generative constructs in various shapes, size, type, fonts, variations and colors.
These images show the results of using the Open Shading Language (OSL) to write a variety of shaders for use with RenderMan for Maya.
This is a self initiated project while being an intern under Rohan Dalvi for the duration of three months.