

Integration FX
Model - Downloaded from Three D Scans (https://threedscans.com/uncategorized/lion/)
FX - Houdini
This project displays a layered approach toward FX implementation. It includes the a basic particle simulation merged with various animations of curves, primary and secondary patterns.
Process

These were created via the following:
The Master Attribute Transfer : This Attribute Transfer sourced the affected area of all the layer with a customizable offset for all the different layer. I added a Turb noise for variation.

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3. Curves : These curves were created from the findshortestpath SOP by creating respective start and end groups. The selection area was driven by the Master Attribute Transfer.


4. Geometry : The geometry is created via adjusting pscale of based on Color attribute created via the Master Attribute Transfer, applied on pscale for every polygon.

6. Patterns : The Patterns visibility is sourced out of the Master Attribute Transfer. I used the Resample SOP to create the following subdivisions and creating its copies to add an illusion of detail via the for each loop.


10. Particle Simulation : The Leading edge is created via using a Ramp on the Master Attribute Transfer and scatter particles as a source onto the same.

Following is the final breakdown of all the elements.