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This web page displays the results of using Python to procedurally create particles for both RenderMan (rib archive files) and Maya.
This technical breakdown explains how a custom user interface for Maya was implemented to create Point Clouds in various shapes using Python.
This web page displays the results of using Python to procedurally create surfaces distributed in space to form an interesting 3D composition.
This technical breakdown explains how a custom user interface for Maya was implemented using PySide2.