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White Feather
Side View.jpg

Popup Book

The goal of this project is to implement Pixar's RenderMan by creating a Pop Up book.

 

My initial concept revolved around a plane intending to take off. But I wanted to add an element of time in it; flying between the past and present. So to implement that, I used the page as the transition between the past and the present of my native country, India.     

The page shows the transition between the ancient India with its inquiries into the self and religion to the current India and its space program, with its pursuit to expand beyond planet Earth.

Final Renders

Temple.jpg

MOD I

DOP_1.jpg

DOP I

DOP_11.png

DOP II

DOP_8.jpg

DOP III

DOP_10.jpg

DOP IV

DOP_9.png

DOP V

DOP_2.jpg

DOP VI

Rocket.jpg

MOD II

DOP_7.jpg

DOP VII

DOP_4.jpg

DOP VIII

DOP_6.jpg

DOP IX

DOP_5.jpg

DOP X

DOP_14.jpg

DOP XI

DOP_15.jpg

MOD III

Photographs of the Prototype Paper Popup Page

front view.jpg
back view.jpg
side view.jpg
folding technique.jpg

Before starting out in CG, I explored various popup folding techniques with the help of The Pop-Up Channel, and by implement them I created a popup plane plane. This was a great exercise to understand the look and feel of the medium(paper). 

Inspiration and Reference Images

9519d05afbd58de15effc148894140d1.jpg
book-art-d.jpg
4776c7b2b1d4a00335cb6ff65f8f6e06.jpg
book-art-guy-laramee.jpg
10346606_1581068018783221_55549377611191
AP19203443027405-768x488.jpg
Hand-Luggage-Only-3.jpg

These are some of the inspirations. I was interested towards a warping motion (page) as seen in the second image.

Modelling and Lookdev

Process.png
Book
Play Video

Modelling process of the Book with Procedural Controls.

Side
Play Video

Modelling process of the Temple Side Part.

Top steps
Play Video

Modelling process of the Temple Top with Procedural Controls.

Entrance
Play Video

Modelling process of the Temple Entrance.

I spent a significant amount of time in making the models sophisticated in the given timeframe. As modelling process was a little elaborate, I have compressed it into small videos showing the key modelling steps. As the Rocket and the Towers were relatively straightforward in terms of modelling, I have not documented the modelling process for the same.

For the temple, I created a basic shape as my visual design language, and deduced various elements from it.

The Temple is loosely inspired from the Konark Sun Temple in India. The rocket is inspired from the ISRO (Indian Space Research Organization), the GSLV Mark-III model.

Occlusion.jpg

Occlusion Render

Visualization.jpg

Visualizer Render

Turntable

CG_Book_Turntable
Play Video

Lighting

Dome Light.jpg

Dome Light with HDRI

Temple Lighting 2.jpg

Temple Light III

Temple Lighting 1.jpg

Temple Light I

Rocket lighting 2.jpg

Rocket Light I

Temple Lighting 3.jpg

Temple Light II

Rocket lighting 1.jpg

Rocket Light II

Troubleshooting

polygon split.jpg

Cracks between Polygons

Screenshot (302).png

Enable Prevent Polygon Cracking 

polygon proper.jpg

Cracks prevented

I.   Polygon Cracking : After applying displacement, I noticed that the polygons seem to crack and come apart. To solve this issue, I added Renderman Properties and under the 'Shading PrimVars', I selected the "Prevent Polygon Cracking".

II.   PxrManifold & Primvar Nodes : Since this was the first time I used Renderman, I was expecting a traditional setup for pattern/texture generators. But I could not find any default texture generating options, as being a beginner using PxrManiold2D was not an obvious thought. 

Primvar(Primitive Variables) node was also not very obvious to me. but once I understood its application, there has not been any problems regarding its function. I did not end up using the Primvar node in this project, but I am looking forward to use it with the Cd (Color) attribute generated from Houdini. 

III.   Using Renderman for Houdini : I installed Renderman 23.4 for Houdini 18.0.499. Also I did not find Renderman hard or difficult, it took a little extra time to figure out how it worked with Houdini, from its installation to checking the expected time of renders, and much more. But Rohan Dalvi's Intro to Renderman, gave me a head start. 

Final Thoughts

This project provided me my first opportunity to use Pixar’s Renderman. I was impressed by it color quality and relative ease to create photorealistic results. I found the SSS (Subsurface) shaders to be very optimal, and intend to implement them to create organic materials in my upcoming projects.

If I have had more time with the project, I would have taken a further dive into :

i. A more photorealistic look with appropriate textures.

ii. Integrating Specular objects and materials.

iii. Introducing Organic elements (grass).

iv. Adding Candles (in the Temple) and Geometry Lights.

v. Experimentation with night time lighting.

vi. Implementing the denoiser for more cleaner renders.

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